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For honor patch notes
For honor patch notes




for honor patch notes
  1. #For honor patch notes full
  2. #For honor patch notes series

Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats. When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.ĭeveloper's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active.Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active This change should address this concern and make becoming Out of Stamina less frustrating. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one.

#For honor patch notes full

Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options.

  • Stamina is now fully refilled when getting up from the Unbalanced stateĭeveloper's Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed.
  • Stamina Pause no longer applies on players who are Out of Stamina.
  • Out Of Stamina (OOS) State is now less punishing Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.

    for honor patch notes for honor patch notes

    We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.

    for honor patch notes

    #For honor patch notes series

    This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”ĭeveloper's Comment: Competitive players in the Dominion Series have been requesting this option for some time.Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes) All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.Stays in current mode when hit, unlike other multi-mode heroes.Unstoppable infinite chain in Staff mode.






    For honor patch notes